Since then, she's been hard at work creating content for DAZ Studio. Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothing and available on DAZ3D's website that takes the student from concept to finished, saleable product which covers modelling, UV mapping, rigging and texturing.įind out more about our podcast, webinars and magazine at Kim has worked as a professional illustrator for RPG games, and her started her 3D digital art journey in 2000 with Poser and then Poser Pro and started selling her content in 2006. Our site is constantly being updated, featuring topics such as modeling, sculpting, rigging, lighting, and digital composition for software such as DAZ Studio, ZBrush, Poser, Terragen, and Vue, to list but a few. While there, take the time to browse our growing library of new events and live webinars, as well as past recordings and magazine issues. You can stay informed of our live webinars and podcasts by subscribing to our free monthly magazine at. We're primarily talking to Oshyan about the recent release of Terragen 4.1, as well as SIGGRAPH held recently in Los Angeles.ĭigital Art Live's mission is getting behind the scenes with top digital artists and leaders by featuring them in in-depth interviews, through our magazine, podcast, and live event webinars, allowing you to connect with them and other artists and discover what inspired them, the steps they've taken in conceptualizing their work, and the techniques that they've used in building their creations. Terragen 4 is used in film, TV, commercials, as well as educational disciplines, to name but a few. Welcome to Session 44 of 3D Art Direct's podcast, where Paul Bussey interviews Oshyan Greene, the business manager of Planetside Software, which produces Terragen 4 for rendering and animating realistic natural environments. The advantages of facial rigging built into STAR. How flexible and smooth motion is a significant aspect of STAR and how this is accomplished. Key design objectives for the STAR anime figure. One of your earlier experiences in work was being a 3D Avatar specialist – what did this involve? Have you been able to initiate some good changes or fixes during this time? Beta testing for over 8 years at Smith Micro for Poser and Anime Studio. The origins of Littlefox Designs, how it started some of the earliest design highlights. She is at present a freelance developer and beta tester for Smith Micro software and has successfully run her own business of Lady LittleFox Studios for at least 16 years. She is skilled in all stages of content development and has modelled in Modo, Lightwave, XSI and ZBrush. Her strengths are in character and costume designs including contemporary, fantasy and cartoon styles. A lot of my influence is personal preference.Regina LaGrone also known as Lady Littlefox is an experienced 3D content developer for Poser and Daz Studio. I suggest you take a trial of every software before laying down any money though. It has one of the most robust render engines to date also. Modo has become a very popular software for modelling and rendering. Zbrush is very organic, eg no dimensions or specific radius on corners etc. Product design calls for accuracy and modo has that. Reason is, modo can do everything, zbrush can't. If I were you and had to choose only one software, it would be modo. ![]() Pixologic think of amazing features to add and leave mudbox sculpting behind further every release. Zbrush is always making massive updates and always free too. I use zbrush sometimes but I am more into graphic design instead of creating 3d assets so it doesn't call for my attention often. I have been using modo since 401 and really enjoy using it along with cinema 4d (which also has sculpting but about modo's level). Mudbox has better texturing than zbrush's polypaint but their sculpting tools are no where near Zbrush's tools.Įvery one of these have a good UI and modo/zbrush can be 100% customized in the UI aspect. Mudbox - You cannot run mudbox standalone, unlike zbrush, you need a base mesh to import into it first. Zbrush will run well on older systems too. Zbrush - sculpting only, their BPR (renderer) is not so great compared to a dedicated 3d rendering software like modo. Modo sculpting is inferior to mudbox and zbrush but it can do basic stuff. Modo - can do everything and has a great renderer.
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